Blender Needs a Better Curve-to-Mesh Tool

I love Blender. It's free. It's powerful. It's open source. And you can create some truly impressive results.

But, if it is going to be a go-to tool for motion designers, we need some more type and text tools.

One of the main frustrations I have is the way it converts imported SVG curves (and text objects) to meshes. Besides being clunky, the topology is almost un-usable if you plan to do anything interesting with it.


It makes it nearly impossible to then apply any distortions like displace, bevel, etc. See how weird and stretched out stuff is.

Compare Blender (left) to C4D (right)

Does Blender have any plans to remedy this? Please!

Let me know if you have any info on future plans.